Color code:
Goldenrod means things which are new ideas
Teal means things which will be changed
Blue means something taken from Pathfinder
Red means things not implemented yet
Green means things changed from d20 SRD
Lime means class abilities shuffled up/down a level (or few)
Barbarian
+33% movement speed. HD d12, BAB +1, Fort +2 at first class level. 16 skill points at 1st character level.
BAB +1, Fort +0.5, Will +0.33, Ref +0.33, 4 skill points per level.
Starts proficient in light and medium armor and in simple weapons. Cannot be lawful.
Class skills: Climb (Str), Craft (Int), Handle Animal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Int), Survival (Wis), and Swim (Str).
Starting equipment: chain mail, weapon depends on race.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Fast movement, rage |
2 | +2 | +2.5 | +0.33 | +0.33 | Uncanny dodge |
3 | +3 | +3 | +0.66 | +0.66 | Trap sense +1 |
4 | +4 | +3.5 | +1 | +1 | Rage 2/day |
5 | +5 | +4 | +1.33 | +1.33 | Improved uncanny dodge |
6 | +6 | +4.5 | +1.66 | +1.66 | Trap sense +2 |
7 | +7 | +5 | +2 | +2 | DR 1/- |
8 | +8 | +5.5 | +2.33 | +2.33 | Rage 3/day |
9 | +9 | +6 | +2.66 | +2.66 | Trap sense +3 |
10 | +10 | +6.5 | +3 | +3 | DR 2/- |
11 | +11 | +7 | +3.33 | +3.33 | Greater rage |
12 | +12 | +7.5 | +3.66 | +3.66 | Rage 4/day, trap sense +4 |
13 | +13 | +8 | +4 | +4 | DR 3/- |
14 | +14 | +8.5 | +4.33 | +4.33 | Indomitable will |
15 | +15 | +9 | +4.66 | +4.66 | Trap sense +5 |
16 | +16 | +10 | +5 | +5 | DR 4/-, rage 5/day |
17 | +17 | +10.5 | +5.33 | +5.33 | Tireless rage |
18 | +18 | +11 | +5.66 | +5.66 | Trap sense +6 |
19 | +19 | +11.5 | +6 | +6 | DR 5/- |
20 | +20 | +12 | +6.33 | +6.33 | Mighty rage, rage 6/day |
Bard
HD d6, BAB +0, Ref +2, Fort +2 at first class level. 24 skill points at 1st character level.
BAB +0.75, Fort +0.33, Ref +0.5, Will +0.5, 6 skill points per level.
Starts proficient in light and medium armor and in simple weapons. Cannot be lawful.
Can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance.
Starting equipment: some variety of light armor, weapon depends on race.
Class skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Concentration (Int), Craft (Int), Diplomacy (Cha), Decipher Script (Int), Escape Artist (Dex), Hide (Dex), Intuition (Int), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Pick Pocket (Dex), Sense Motive (Wis), Swim (Str), Spellcraft (Int), Survival (Wis), Tumble (Dex), Use Magic (Int).
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +2 | +2 | Spellcasting, arcane caster light, bardic song, bardic knowledge, inspire courage +1 |
2 | +0.75 | +0.33 | +2.5 | +2.5 | versatile performance, well-versed |
3 | +1.5 | +0.66 | +3 | +3 | Inspire competence +2 |
4 | +2.25 | +1 | +3.5 | +3.5 | - |
5 | +3 | +1.33 | +4 | +4 | Inspire courage +2, lore master 1/day |
6 | +3.75 | +1.66 | +4.5 | +4.5 | Suggestion |
7 | +4.5 | +2 | +5 | +5 | Inspire competence +3 |
8 | +5.25 | +2.33 | +5.5 | +5.5 | Dirge of doom |
9 | +6 | +2.66 | +6 | +6 | Inspire greatness |
10 | +6.75 | +3 | +6.5 | +6.5 | Jack of all trades |
11 | +7.5 | +3.33 | +7 | +7 | Inspire competence +4, lore master 2/day |
12 | +8.25 | +3.66 | +7.5 | +7.5 | Inspire courage +3 |
13 | +9 | +4 | +8 | +8 | Song of freedom |
14 | +9.75 | +4.33 | +8.5 | +8.5 | Frightening tune |
15 | +10.5 | +4.66 | +9 | +9 | Inspire heroics, Inspire competence +5 |
16 | +11.25 | +5 | +9.5 | +9.5 | Lore master 3/day |
17 | +12 | +5.33 | +10 | +10 | Inspire courage +4 |
18 | +12.75 | +5.66 | +10.5 | +10.5 | Mass suggestion |
19 | +13.5 | +6 | +11 | +11 | Inspire competence +6 |
20 | +14 | +6.33 | +11.5 | +11.5 | Deadly competence |
Arcane caster light: The bard ignores spell failure chances while in light armor.
Cleric
HD d8. Fort +2, Will +2 at first class level. 8 skill points at 1st character level.
BAB +0.75, Will +0.5, Fort +0.5, Ref +0.33, 2 skill points per level.
Picks a deity and two associated domains at 1st level.
Starts proficient in light, medium and heavy armor and in simple weapons.
Starting equipment: chain mail, weapon dependent on race.
Class skills: Concentration (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Intuition (Int), Knowledge (Int), Sense Motive (Wis), Spellcraft (Int).
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Spellcasting, domains, turn undead, lay on hands |
2 | +0.75 | +2.5 | +0.33 | +2.5 | Spontaneous cure/inflict |
3 | +1.5 | +3 | +0.66 | +3 | Undead intuition |
4 | +2.25 | +3.5 | +1 | +3.5 | |
5 | +3 | +4 | +1.33 | +4 | Divine resilience |
6 | +3.75 | +4.5 | +1.66 | +4.5 | |
7 | +4.5 | +5 | +2 | +5 | |
8 | +5.25 | +5.5 | +2.33 | +5.5 | |
9 | +6 | +6 | +2.66 | +6 | Atonement 1/week |
10 | +6.75 | +6.5 | +3 | +6.5 | |
11 | +7.5 | +7 | +3.33 | +7 | |
12 | +8.25 | +7.5 | +3.66 | +7.5 | |
13 | +9 | +8 | +4 | +8 | |
14 | +9.75 | +8.5 | +4.33 | +8.5 | |
15 | +10.5 | +9 | +4.66 | +9 | |
16 | +11.25 | +9.5 | +5 | +9.5 | |
17 | +12 | +10 | +5.33 | +10 | |
18 | +12.75 | +10.5 | +5.66 | +10.5 | |
19 | +13.5 | +11 | +6 | +11 | |
20 | +14.25 | +11.5 | +6.33 | +11.5 | Divine cohort |
Undead Intuition: Starting at 2nd level, a cleric can identify undead creatures during an encounter from any distance. The cleric gains a +2 bonus on Knowledge (religion) checks to identify undead creatures, but gains no insight about their special powers or vulnerabilities. Moreover, the cleric can make these Knowledge (undead) checks untrained. This bonus increases by +1 for each cleric level the character takes after 2nd level.
Divine resilience: gains a +4 sacred/profane bonus to resist all corrupting effects (poison, disease (magical & mundane), ability drain/damage, energy drain etc).
Divine cohort: 3 powerful outsiders.
Deities who are neutral on one alignment axis (Good-Evil or Law-Chaos) must pick one or the other— a NG deity could dispatch a cohort of Couatls or Lillends, while a CN god could grant a cohort of Lillends or Vrocks. A true neutral deity simply picks one of the four options. All cohorts must be of the same type— a neutral god won't "mix-and-match" from among the available options.
• Lawful Good— Couatls
• Chaotic Good— Lillends
• Lawful Evil— Erinyes
• Chaotic Evil— Vrocks
Druid
HD d8. Fort +2 Will +2 at first class level. 8 skill points at 1st character level.
BAB +0.75, Will +0.5, Fort +0.5, Ref +0.33, 2 skill points per level.
Starts proficient in light and medium armor. Cannot be lawful or chaotic.
Class skills: Concentration (Int), Craft (Int), Diplomacy (Cha), Handle Animal (Wis), Heal (Wis), Intuition (Int), Knowledge (Int), Listen (Wis), Ride (Str), Spot (Wis), Swim (Str), Spellcraft (Int), Survival (Wis).
Starting equipment: padded armor, weapon dependent on race.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Nature sense, wild empathy, Nature bond |
2 | +0.75 | +2.5 | +0.33 | +2.5 | Woodland stride |
3 | +1.5 | +3 | +0.66 | +3 | Trackless step |
4 | +2.25 | +3.5 | +1 | +3.5 | Resist nature's lure |
5 | +3 | +4 | +1.33 | +4 | Wildshape 1/day |
6 | +3.75 | +4.5 | +1.66 | +4.5 | Wildshape 2/day |
7 | +4.5 | +5 | +2 | +5 | Wildshape 3/day |
8 | +5.25 | +5.5 | +2.33 | +5.5 | Wildshape (Large/tiny) |
9 | +6 | +6 | +2.66 | +6 | Venom immunity |
10 | +6.75 | +6.5 | +3 | +6.5 | Wildshape 4/day |
11 | +7.5 | +7 | +3.33 | +7 | Wildshape (plant) |
12 | +8.25 | +7.5 | +3.66 | +7.5 | Wildshape (small elemental) |
13 | +9 | +8 | +4 | +8 | A thousand faces |
14 | +9.75 | +8.5 | +4.33 | +8.5 | Wildshape 5/day |
15 | +10.5 | +9 | +4.66 | +9 | Timeless body |
16 | +11.25 | +9.5 | +5 | +9.5 | Wild shape (medium elemental/plant) |
17 | +12 | +10 | +5.33 | +10 | Woodland sprint |
18 | +12.75 | +10.5 | +5.66 | +10.5 | Wild shape 6/day, Wild shape (huge elemental/plant) |
19 | +13.5 | +11 | +6 | +11 | Repel nature's lure |
20 | +14.25 | +11.5 | +6.33 | +11.5 | Wild shape at will |
Woodland Sprint: At 17th level, a druid may move at her normal speed through thorns, briars, and overgrown areas that have been magically manipulated. She does not take damage or suffer any other impairment, since she becomes immune to such magical effects.
Repel Nature's Lure: At 19th level, a druid gains spell resistance against the spell-like abilities of fey (such as dryads, pixies, and sprites) equal to her current druid level + 10. To affect the druid with a spell-like ability, a fey spellcaster must get a result on a caster level check (1d20 + caster level; see Spell Resistance on page 177 of the Player's Handbook) that equals or exceeds the druid's spell resistance.
Fighter
HD d10, BAB +1, Fort +2 at 1st class level. 8 skill points at 1st character level.
BAB +1, Fort +0.5, Ref +0.33, Will +0.33, 4 (2) skill points per level.
Starts proficient in light, medium and heavy armor and in simple and martial weapons.
+1 bonus feat point every 2 levels.
Class skills: Climb (Str), Craft (Int), Handle Animal (Wis), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Str), Spot (Int) and Swim (Str).
Starting equipment: depends on race.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Summon Mount, bonus feat |
2 | +2 | +2.5 | +0.33 | +0.33 | Bonus feat, bravery +1 |
3 | +3 | +3 | +0.66 | +0.66 | Armor training +1 |
4 | +4 | +3.5 | +1 | +1 | Bonus feat |
5 | +5 | +4 | +1.33 | +1.33 | Weapon training +1 |
6 | +6/+1 | +4.5 | +1.66 | +1.66 | Bonus feat, bravery +2 |
7 | +7/+2 | +5 | +2 | +2 | Armor training +2 |
8 | +8/+3 | +5.5 | +2.33 | +2.33 | Bonus feat |
9 | +9/+4 | +6 | +2.66 | +2.66 | Weapon training +2 |
10 | +10/+5 | +6.5 | +3 | +3 | Bonus feat, bravery +3 |
11 | +11/+6/+1 | +7 | +3.33 | +3.33 | Armor training +3 |
12 | +12/+7/+2 | +7.5 | +3.66 | +3.66 | Bonus feat |
13 | +13/+8/+3 | +8 | +4 | +4 | Weapon training +3 |
14 | +14/+9/+4 | +8.5 | +4.33 | +4.33 | Bonus feat, bravery +4 |
15 | +15/+10/+5 | +9 | +4.66 | +4.66 | Armor training +4 |
16 | +16/+11/+6/+1 | +9.5 | +5 | +5 | Bonus feat |
17 | +17/+12/+7/+2 | +10 | +5.33 | +5.33 | Weapon training +4 |
18 | +18/+13/+8/+3 | +10.5 | +5.66 | +5.66 | Bonus feat |
19 | +19/+14/+9/+4 | +11 | +6 | +6 | Armor mastery |
20 | +20/+15/+10/+5 | +11.5 | +6.33 | +6.33 | Bonus feat, Weapon mastery |
Monk
HD d8, BAB +1, Fort +2, Ref +2, Will +2 at first class level. 16 skill points at 1st character level.
BAB +1, Fort +0.5, Ref +0.5, Will +0.5, 4 skill points per level.
Starts with no proficiencies.
Starting equipment: none.
Class skills: Balance (Dex), Climb (Str), Concentration (Int), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Sense Motive (Wis), Spot (Wis), Swim (Str), Tumble (Dex).
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +2 | +2 | Wisdom bonus to AC, stunning fist |
2 | +0.75 | +2.5 | +2.5 | +2.5 | Evasion, bonus feat |
3 | +1.5 | +3 | +3 | +3 | Still mind, +10 ft. |
4 | +2.25 | +3.5 | +3.5 | +3.5 | Ki strike (magic), slow fall 20 ft., unarmed dmg 1d8 |
5 | +3 | +4 | +4 | +4 | Purity of body, +1 AC unarmored, High jump |
6 | +3.75 | +4.5 | +4.5 | +4.5 | Slow fall 30 ft, bonus feat, +20 ft. |
7 | +4.5 | +5 | +5 | +5 | Wholeness of body |
8 | +5.25 | +5.5 | +5.5 | +5.5 | Slow fall 40 ft., unarmed dmg 1d10 |
9 | +6 | +6 | +6 | +6 | Improved evasion, +30 ft. |
10 | +6.75 | +6.5 | +6.5 | +6.5 | Ki strike (lawful), slow fall 50 ft., +2 AC, bonus feat |
11 | +7.5 | +7 | +7 | +7 | Diamond body |
12 | +8.25 | +7.5 | +7.5 | +7.5 | Abundant step, slow fall 60 ft., unarmed dmg 2d6, +40 ft. |
13 | +9 | +8 | +8 | +8 | Diamond soul |
14 | +9.75 | +8.5 | +8.5 | +8.5 | Slow fall 70 ft., bonus feat |
15 | +10.5 | +9 | +9 | +9 | Quivering palm, +3 AC, +50 ft. |
16 | +11.25 | +9.5 | +9.5 | +9.5 | Ki strike (adamantine), slow fall 80 ft., unarmed dmg 2d8 |
17 | +12 | +10 | +10 | +10 | Timeless body, tongue of the sun and moon |
18 | +12.75 | +10.5 | +10.5 | +10.5 | Slow fall 90 ft, +60 ft., bonus feat |
19 | +13.5 | +11 | +11 | +11 | Empty body |
20 | +14.25 | +11.5 | +11.5 | +11.5 | Perfect self, slow fall (any) |
Paladin
HD d10, BAB +1, Fort +2 at first class level. 8 skill points at 1st character level.
BAB +1, Fort +0.5, Ref +0.33, Will +0.33, 2 skill points per level.
Starts with light, medium and heavy armor proficiency.
Gains spellcasting at level 3.
Class skills: Concentration (Int), Craft (Int), Diplomacy (Cha), Handle Animal (Wis), Heal (Wis), Knowledge (Int), Ride (Str), Sense Motive (Wis).
Starting equipment: as fighter.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +0 | +0 | Detect evil, smite evil 1/day |
2 | +2 | +2.5 | +0.33 | +0.33 | Divine grace, lay on hands |
3 | +3 | +3 | +0.66 | +0.66 | Spellcasting, aura of courage, divine health, mercy |
4 | +4 | +3.5 | +1 | +1 | Turn undead, smite evil 2/day |
5 | +5 | +4 | +1.33 | +1.33 | Summon Mount, |
6 | +6/+1 | +5.5 | +1.66 | +1.66 | Mercy |
7 | +7/+2 | +6 | +2 | +2 | Smite evil 3/day |
8 | +8/+3 | +6.5 | +2.33 | +2.33 | Aura of resolve |
9 | +9/+4 | +7 | +2.66 | +2.66 | Mercy |
10 | +10/+5 | +7.5 | +3 | +3 | Smite evil 4/day |
11 | +11/+6/+1 | +8 | +3.33 | +3.33 | Aura of justice |
12 | +12/+7/+2 | +8.5 | +3.66 | +3.66 | Mercy |
13 | +13/+8/+3 | +9 | +4 | +4 | Smite evil 5/day |
14 | +14/+9/+4 | +9.5 | +4.33 | +4.33 | Aura of faith |
15 | +15/+10/+5 | +10 | +4.66 | +4.66 | Mercy |
16 | +16/+11/+6/+1 | +10.5 | +5 | +5 | Smite evil 6/day |
17 | +17/+12/+7/+2 | +11 | +5.33 | +5.33 | Aura of righteousness |
18 | +18/+13/+8/+3 | +11.5 | +5.66 | +5.66 | Mercy |
19 | +19/+14/+9/+4 | +12 | +6 | +6 | Smite evil 7/day |
20 | +20/+15/+10/+5 | +12.5 | +6.33 | +6.33 | Holy champion |
Ranger
HD d8, BAB +1, Fort +2, Ref +2 at first class level. 24 skill points at 1st character level.
BAB +1, Fort +0.5, Ref +0.5, Will +0.33, 6 skill points per level.
Starts proficient in light and medium armor.
Gains spellcasting at level 3.
Class skills: Climb (Str), Concentration (Int), Craft (Int), Handle Animal (Wis), Heal (Wis), Hide (Dex), Intuition (Int), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Ride (Str), Search (Int), Spot (Wis), Swim (Str), Survival (Wis).
Starting equipment: depends on race; dagger, shortbow, 20 arrows.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +1 | +2 | +2 | +0 | Favored enemy |
2 | +2 | +2.5 | +2.5 | +0.33 | Combat style feat |
3 | +3 | +3 | +3 | +0.66 | Spellcasting |
4 | +4 | +3.5 | +3.5 | +1 | Animal companion, 1st favored terrain |
5 | +5 | +4 | +4 | +1.33 | 2nd favored enemy |
6 | +6/+1 | +4.5 | +4.5 | +1.66 | Combat style feat |
7 | +7/+2 | +5 | +5 | +2 | Woodland stride |
8 | +8/+3 | +5.5 | +5.5 | +2.33 | Swift tracker, 2nd favored terrain |
9 | +9/+4 | +6 | +6 | +2.66 | Evasion |
10 | +10/+5 | +7 | +7 | +3 | 3rd favored enemy |
11 | +11/+6/+1 | +7.5 | +7.5 | +3.33 | Quarry |
12 | +12/+7/+2 | +8 | +8 | +3.66 | 3rd favored terrain |
13 | +13/+8/+3 | +8.5 | +8.5 | +4 | Camouflage |
14 | +14/+9/+4 | +9 | +9 | +4.33 | Combat style feat |
15 | +15/+10/+5 | +9.5 | +9.5 | +4.66 | 4th favored enemy |
16 | +16/+11/+6/+1 | +10 | +10 | +5 | 4th favored terrain |
17 | +17/+12/+7/+2 | +10.5 | +10.5 | +5.33 | Hide in plain sight |
18 | +18/+13/+8/+3 | +11 | +11 | +5.66 | Combat style feat |
19 | +19/+14/+9/+4 | +11.5 | +11.5 | +6 | Improved quarry |
20 | +20/+15/+10/+5 | +12 | +12 | +6.33 | 5th favored enemy, Master hunter |
Rogue
HD d6, Ref +2 at first class level. 32 skill points at 1st character level.
BAB +0.75, Ref +0.5, Fort +0.33, Will +0.33, 8 skill points per level.
Starts proficient in light and medium armor. Cannot be lawful.
+1 sneak attack die every 2 levels starting from 3rd.
Class skills: Appraise (Int), Balance (Dex), Bluff (Cha), Climb (Str), Craft (Int), Diplomacy (Cha), Decipher Script (Int), Disable Device (Int), Escape Artist (Dex), Hide (Dex), Intuition (Int), Jump (Str), Knowledge (Int), Listen (Wis), Move Silently (Dex), Open Lock (Dex), Pick Pocket (Dex), Search (Int), Sense Motive (Wis), Spot (Wis), Tumble (Dex), Use Magic (Int).
Starting equipment: depends on race; dagger.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +2 | +0 | Trapfinding, sneak attack +1d6, finesse training |
2 | +0.75 | +0.33 | +2.5 | +0.33 | Evasion |
3 | +1.5 | +0.66 | +3 | +0.66 | Sneak attack +2d6, trap sense +1 |
4 | +2.25 | +1 | +3.5 | +1 | Uncanny dodge, debilitating injury |
5 | +3 | +1.33 | +4 | +1.33 | Sneak attack +3d6 |
6 | +3.75 | +1.66 | +4.5 | +1.66 | Trap sense +2 |
7 | +4.5 | +2 | +5 | +2 | Sneak attack +4d6 |
8 | +5.25 | +2.33 | +5.5 | +2.33 | Improved uncanny dodge |
9 | +6 | +2.66 | +6 | +2.66 | Sneak attack +5d6, trap sense +3 |
10 | +6.75 | +3 | +6.5 | +3 | Advanced rogue talents |
11 | +7.5 | +3.33 | +7 | +3.33 | Sneak attack +6d6 |
12 | +8.25 | +3.66 | +7.5 | +3.66 | Trap sense +4 |
13 | +9 | +4 | +8 | +4 | Sneak attack +7d6 |
14 | +9.75 | +4.33 | +8.5 | +4.33 | Rogue talent |
15 | +10.5 | +4.66 | +9 | +4.66 | Sneak attack +8d6, trap sense +5 |
16 | +11.25 | +5 | +9.5 | +5 | Rogue talent |
17 | +12 | +5.33 | +10 | +5.33 | Sneak attack +9d6 |
18 | +12.75 | +5.66 | +10.5 | +5.66 | Trap sense +6, rogue talent |
19 | +13.5 | +6 | +11 | +6 | Sneak attack +10d6 |
20 | +14.25 | +6.33 | +12 | +6.33 | Master strike, rogue talent |
Note: Finesse training and debilitating injury come from the Unchained version of the rogue.
Sorcerer
HD d4, Will +2 at first character level. 8 points at 1st character level.
BAB +0.5, Will +0.5, Ref +0.33, Fort +0.33, 2 skill points per level.
Starts without armor proficiency and proficient in simple weapons.
Casts spells without the need to prepare them.
Class skills: Bluff (Cha), Concentration (Int), Craft (Int), Diplomacy (Cha), Intuition (Int), Knowledge (Int), Sense Motive (Wis), Spellcraft (Int).
Starting equipment: ranged weapon depending on race.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Spellcasting, familiar, bloodline power |
2 | +0.5 | +0.33 | +0.33 | +2.5 | |
3 | +1 | +0.66 | +0.66 | +3 | Bloodline power, bloodline spell |
4 | +1.5 | +1 | +1 | +3.5 | |
5 | +2 | +1.33 | +1.33 | +4 | Bloodline spell |
6 | +2.5 | +1.66 | +1.66 | +4.5 | |
7 | +3 | +2 | +2 | +5 | Bloodline feat, bloodline spell |
8 | +3.5 | +2.33 | +2.33 | +5.5 | |
9 | +4 | +2.66 | +2.66 | +6 | Bloodline power, bloodline spell |
10 | +4.5 | +3 | +3 | +6.5 | |
11 | +5 | +3.33 | +3.33 | +7 | Bloodline spell |
12 | +5.5 | +3.66 | +3.66 | +7.5 | |
13 | +6 | +4 | +4 | +8 | Bloodline feat, bloodline spell |
14 | +6.5 | +4.33 | +4.33 | +8.5 | |
15 | +7/+2 | +4.66 | +4.66 | +9 | Bloodline power, bloodline spell |
16 | +7.5 | +5 | +5 | +9.5 | |
17 | +8 | +5.33 | +5.33 | +10 | Bloodline spell |
18 | +8.5 | +5.66 | +5.66 | +10.5 | |
19 | +9 | +6 | +6 | +11 | Bloodline feat, bloodline spell |
20 | +9.5 | +6.33 | +6.33 | +11.5 | Bloodline power |
Wizard
HD d4, Will +2 at first character level. 8 skill points at 1st character level.
BAB +0.5, Will +0.5, Ref +0.33, Fort +0.33, 2 skill points per level.
Starts without armor proficiency.
Class skills: Concentration (Int), Craft (Int), Intuition (Int), Knowledge (Int), Sense Motive (Wis), Spellcraft (Int).
Starting equipment: ranged weapon depending on race.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Spellcasting, specialization, familiar, Scribe scroll |
2 | +0.5 | +0.33 | +0.33 | +2.5 | |
3 | +1 | +0.66 | +0.66 | +3 | |
4 | +1.5 | +1 | +1 | +3.5 | |
5 | +2 | +1.33 | +1.33 | +4 | Bonus feat |
6 | +2.5 | +1.66 | +1.66 | +4.5 | |
7 | +3 | +2 | +2 | +5 | |
8 | +3.5 | +2.33 | +2.33 | +5.5 | |
9 | +4 | +2.66 | +2.66 | +6 | |
10 | +4.5 | +3 | +3 | +6.5 | Bonus feat |
11 | +5 | +3.33 | +3.33 | +7 | |
12 | +5.5 | +3.66 | +3.66 | +7.5 | |
13 | +6 | +4 | +4 | +8 | |
14 | +6.5 | +4.33 | +4.33 | +8.5 | |
15 | +7 | +4.66 | +4.66 | +9 | Bonus feat |
16 | +7.5 | +5 | +5 | +9.5 | |
17 | +8 | +5.33 | +5.33 | +10 | |
18 | +8.5 | +5.66 | +5.66 | +10.5 | |
19 | +9 | +6 | +6 | +11 | |
20 | +9.5 | +6.33 | +6.33 | +11.5 | Bonus feat |
Warlock [new class]
HD d6, Will +2 at first character level. 8 skill points at 1st character level.
BAB +0.5, Will +0.5, Ref +0.33, Fort +0.33, 2 skill points per level.
Starts proficient in light and medium armor.
Class skills: Concentration (Int), Craft (Int), Intuition (Int), Knowledge (Int), Sense Motive (Wis), Spellcraft (Int).
Starting equipment: chain shirt, longsword.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +0 | +0 | +2 | Eldritch blast |
2 | +0.5 | +0.33 | +0.33 | +2.5 | |
3 | +1 | +0.66 | +0.66 | +3 | |
4 | +1.5 | +1 | +1 | +3.5 | |
5 | +2 | +1.33 | +1.33 | +4 | |
6 | +2.5 | +1.66 | +1.66 | +4.5 | |
7 | +3 | +2 | +2 | +5 | |
8 | +3.5 | +2.33 | +2.33 | +5.5 | |
9 | +4 | +2.66 | +2.66 | +6 | |
10 | +4.5 | +3 | +3 | +6.5 | |
11 | +5 | +3.33 | +3.33 | +7 | |
12 | +5.5 | +3.66 | +3.66 | +7.5 | |
13 | +6 | +4 | +4 | +8 | |
14 | +6.5 | +4.33 | +4.33 | +8.5 | |
15 | +7 | +4.66 | +4.66 | +9 | |
16 | +7.5 | +5 | +5 | +9.5 | |
17 | +8 | +5.33 | +5.33 | +10 | |
18 | +8.5 | +5.66 | +5.66 | +10.5 | |
19 | +9 | +6 | +6 | +11 | |
20 | +9.5 | +6.33 | +6.33 | +11.5 |
Shaman [new class]
HD d8, Fort +2 Will +2 at first character level. 8 skill points at 1st character level.
BAB +0.5, Fort +0.5, Ref +0.33, Will +0.5, 2 skill points per level.
Starts proficient in light and medium armor and simple weapons.
Casts spells without the need to prepare them.
Class skills: Concentration (Int), Craft (Int), Diplomacy (Cha), Heal (Wis), Intuition (Int), Knowledge (Int), Spellcraft (Int).
Chooses a deity at 1st level; however, does NOT choose domains.
Starting equipment: chain mail, heavy mace.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | Spellcasting |
2 | +0.5 | +2.5 | +0.33 | +2.5 | |
3 | +1 | +3 | +0.66 | +3 | |
4 | +1.5 | +3.5 | +1 | +3.5 | |
5 | +2 | +4 | +1.33 | +4 | |
6 | +2.5 | +4.5 | +1.66 | +4.5 | |
7 | +3 | +5 | +2 | +5 | |
8 | +3.5 | +5.5 | +2.33 | +5.5 | |
9 | +4 | +6 | +2.66 | +6 | |
10 | +4.5 | +6.5 | +3 | +6.5 | |
11 | +5 | +7 | +3.33 | +7 | |
12 | +5.5 | +7.5 | +3.66 | +7.5 | |
13 | +6 | +8 | +4 | +8 | |
14 | +6.5 | +8.5 | +4.33 | +8.5 | |
15 | +7 | +9 | +4.66 | +9 | |
16 | +7.5 | +9.5 | +5 | +9.5 | |
17 | +8 | +10 | +5.33 | +10 | |
18 | +8.5 | +10.5 | +5.66 | +10.5 | |
19 | +9 | +11 | +6 | +11 | |
20 | +9.5 | +11.5 | +6.33 | +11.5 |
Magus
HD d8, BAB +0, Fort +2 Will +2 at first level. 16 skill points at first level.
BAB +0.75, Fort +0.33, Ref +0.5, Will +0.5, 4 skill points per level.
Starts proficient in light armor and in simple and martial weapons.
Can cast arcane spells while wearing light armor without incurring the normal arcane spell failure chance.
Starting equipment: some variety of light armor, weapon depends on race.
Class skills: Appraise, Handle Animal, Climb, Craft, Intimidate, Knowledge, Listen, Profession, Ride, Spellcraft, Spot, Survival, Swim, Use Magic Device.
Level | BAB | Fort | Ref | Will | Special |
---|---|---|---|---|---|
1 | +0 | +2 | +0 | +2 | arcane bond weapon, arcane pool, spell combat |
2 | +0.75 | +2.5 | +0.33 | +2.5 | spellstrike, Combat Casting |
3 | +1.5 | +3 | +0.66 | +3 | magus arcana |
4 | +2.25 | +3.5 | +1 | +3.5 | spell recall |
5 | +3 | +4 | +1.33 | +4 | spell penetration, medium armor |
6 | +3.75 | +4.5 | +1.66 | +4.5 | magus arcana |
7 | +4.5 | +5 | +2 | +5 | arcane smite |
8 | +5.25 | +5.5 | +2.33 | +5.5 | fighter training |
9 | +6 | +6 | +2.66 | +6 | magus arcana |
10 | +6.75 | +6.5 | +3 | +6.5 | |
11 | +7.5 | +7 | +3.33 | +7 | improved spell recall |
12 | +8.25 | +7.5 | +3.66 | +7.5 | magus arcana |
13 | +9 | +8 | +4 | +8 | heavy armor |
14 | +9.75 | +8.5 | +4.33 | +8.5 | |
15 | +10.5 | +9 | +4.66 | +9 | |
16 | +11.25 | +9.5 | +5 | +9.5 | counterstrike |
17 | +12 | +10 | +5.33 | +10 | |
18 | +12.75 | +10.5 | +5.66 | +10.5 | magus arcana |
19 | +13.5 | +11 | +6 | +11 | |
20 | +14.25 | +11.5 | +6.33 | +11.5 | True magus |
Arcane bond weapon - Eschew Materials; can add abilities above 5th level [PF Vanguard]
Spell combat - -2 penalty but can cast and attack in same round [PF Magus]
Spellstrike - deliver spell via weapon, use weapon crit range [PF Magus]
Spell recall - can recall a spell by spending arcane pool pts equal to spell level [PF Magus]
Spell penetration - weapon's enhancement added to SR checks [PF Vanguard]
Arcane smite - +1d6 dmg per spell level [PF Vanguard]
Fighter training - half magus level counts as fighter level for fighter feats [PF Magus]
Improved spell recall - half the spell recall cost [PF Magus]
Counterstrike - an enemy provokes AoO after spell is complete even if successfully cast defensively
True magus - doesn't need Concentration to cast defensively; if attack and spell target same, either increase the DC to resist the spell by +2, grant himself a +2 circumstance bonus on any checks made to overcome spell resistance, or grant himself a +2 circumstance bonus on all attack rolls made