Equipment

Item costs/prices vary greatly from SRD. Consult silver standard page if you want to know more.

Weapons

Simple weapons

Name Group Cost Parry Damage Critical Weight Flags
Dagger Light blades 10 sp 4 1d4 19-20/x2 1 Light
Light mace Impact 100 sp 4 1d6 x2 4
Sickle Simple 8 cp 3 1d6 x2 2
Club Simple 5 cp 1 1d6 x2 3
Heavy mace Impact 200 sp 3 1d8 x2 8
Morningstar Impact 150 sp - 1d8 x2 6
Shortspear Spears 20 sp 4 1d6 x2 3
Longspear Spears 30 sp ? 1d8 x3 9 Two-handed, reach
Quarterstaff Simple 6 cp 8 1d6 x2 4 Two-handed
Heavy crossbow Crossbows 350 sp - 1d10 19-20/x2 8 Two-handed, ranged, range 12
Light crossbow Crossbows 150 sp - 1d8 19-20/x2 4 Two-handed, ranged, range 8
Bolts - - 2 sp - - 1 Ammo
Darts Thrown 1 sp - 1d4 x2 1/2 Ranged, range 2
Javelin Thrown 20 sp - 1d6 x2 2 Ranged, range 3
Sling Thrown 3 cp - 1d4 x2 - Ranged, range 5
Bullets - - 5 cp - - 5 Ammo

Martial weapons

Name Group Cost Parry Damage Critical Weight Flags
Throwing axe Thrown 10 sp 1d6 x2 2
Light hammer Hammer 100 sp - 1d6 x2 2
Handaxe Axes 25 sp 1 1d6 x2 3
Kukri Light blades 125 sp 3 1d4 18-20/x2 2 Light
Short sword Light blades 100 sp 4 1d6 19-20/x2 2 Light
Battleaxe Axes 100 sp 3 1d8 x3 6
Light flail Flails 175 sp 5 1d8 x2 5
Long sword Heavy blades 175 sp 3 1d8 19-20/x2 4
Rapier Light blades 100 sp 6 1d6 18-20/x2 2 Light
Scimitar Heavy blades 1 pp 5 1d6 18-20/x2 4
Warhammer Hammers 150 sp 3 1d8 x3 5
Falchion Heavy blades 1 pp 3 2d4 18-20/x2 8 Two-handed
Greataxe Axes 125 sp 2 1d12 x3 12 Two-handed
Greatclub Simple 50 sp 2 1d10 x2 8 Two-handed
Heavy flail Flails 250 sp 5 1d10 19-20/x2 10 Two-handed
Greatsword Heavy blades 475 sp 2 2d6 19-20/x2 8 Two-handed
Halberd Polearms 250 sp 4 1d10 x3 12 Two-handed
Scythe Polearms 50 sp 4 2d4 x4 10 Two-handed
Trident Polearms 155 sp - 1d8 x2 4 Reach
Glaive Polearms 100 sp ? 1d10 x3 10 Reach
Guisarme Polearms 225 sp ? 2d4 x3 12 Reach
Lance Polearms 150 sp ? 1d8 x3 10 Reach
Ranseur Polearms 250 sp ? 2d4 x3 12 Reach
Longbow Bows 1 pp - 1d8 x3 3 Two-handed, ranged, range 10
Composite longbow Bows 225 sp - 1d8 x3 3 Two-handed, ranged, range 11
Shortbow Bows 75 sp - 1d6 x3 2 Two-handed, ranged, range 6
Composite shortbow Bows 175 sp - 1d6 x3 2 Two-handed, ranged, range 7
Arrows - - 1 sp - - 3 Ammo

Exotic weapons

Exotic weapons require Exotic Weapon Proficiency feat to use.

Name Group Cost Parry Damage Critical Weight Flags
Bastard sword Heavy blades 250 sp 3 1d10 19-20/x2 6
Dwarven waraxe Axes 300 sp 2 1d10 x3 8
Orc double axe Axes 3 pp 3 1d8 x3 15 Double
Spiked chain Flails 410 sp 7 2d4 x2 10 Reach
Dire flail Flails 1d8 x2 10 Double
Two-bladed sword Heavy blades 710 sp 4 1d8 19-20/x2 10 Double
Urgrosh Axes 500 sp ? 1d8 x3 12 Double
Bolas Thrown 20 sp - 1d4 x2 2 Ranged, range 2
Hand crossbow Crossbows 1d4 19-20/x2 2 Ranged, range 3
Net Thrown 15 sp - - (entangled) - 6 Ranged, range 2
Shuriken Thrown 15 sp - 1d2 x2 1/2 Ranged, range 2
Kama Monk 110 sp 1d6 x2 2
Nunchaku Monk 110 sp 1d6 x2 2

Armor

DR per armor is not yet implemented.

Light armor

Name Cost AC bonus Max Dex bonus Check penalty Spell failure Weight DR
Cord 5 cp 1 7 0 5% 10 1
Padded 200 sp 1 8 0 5% 10 1
Leather 150 sp 2 6 0 10% 15 1
Studded leather 525 sp 3 5 1 15% 20 2
Chain shirt 1250 sp 4 4 2 20% 25 2

Medium armor

Name Cost AC bonus Max Dex bonus Check penalty Spell failure Weight DR
Scale mail 1700 sp 4 3 4 25% 30 2
Chainmail 2 pp 5 2 5 30% 40 3
Breastplate 4500 sp 5 3 4 25% 30 3
Hide 3 4 3 20% 25 2

Heavy armor

Name Cost AC bonus Max Dex bonus Check penalty Spell failure Weight DR
Banded mail 8 pp 6 1 6 35% 35 4
Half-plate 6500 sp 7 0 7 40% 50 5
Full plate 9000 sp 8 1 6 35% 50 6
Splint mail 6 0 7 40% 45 4

Shields

Name Cost AC bonus Check penalty Spell failure Weight DR
Buckler 50 sp 1 1 5% 5 1
Light wooden shield 150 sp 1 1 5% 5 1
Light steel shield 175 sp 1 1 5% 6 1
Heavy wooden shield 300 sp 2 2 15% 10 2
Heavy steel shield 450 sp 2 2 15% 15 2
Tower shield 580 sp 4 10 50% 45 4
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